the 0.8 has been out for a week and the 30% sale ended on Tuesday. So what's happened during the last week? Well, the results are similar to the summer sale... with one spectacular difference - unlike in August, the ratings did not drop significantly. In fact, Planet Nomads overall rating has increased from 68% to 69% and the recent rating is sitting at 77%, with the ratio for the sale week being 71% positive reviews. Which is great because sales usually attract very critical players (as we've seen in summer).
In other words, it looks like we have finally stabilized Planet Nomads as a worthy Early Access title and cured much of its baby hiccups. Now it can continue to grow further. What's next then?
After going through your feedback, it seems we've managed to implement the new 0.8 features quite well, with the most pressing bug fixes coming in today's 8.1 update.
Now, we still have a couple of meetings to go and don't have a complete roadmap for the next big version (0.9), but here's what we already know.
Jetpack Hovering Mode
What else to say, it will make your building time a lot easier. The idea is to have a hovering mode toggle, which will keep you fixed in a height of your choice. The jetpack fuel consumption will be a lot lower compared to the classic mode (exact time subject to change based on your feedback, as always). The really good news is that jetpack hovering is coming this year already.... in fact it's going to arrive next week already. Two weeks tops.
Another thing that's also coming this year are solar panels. In fact, they will be part of the final 2017 update before Christmas holidays.
Our idea for the panels is to use them in connection with batteries and to have self-sufficient and self-operating remote bases. There's a lot more utility to them of course, we sure you'll find good use for the panels.
Life Improving Things
What else is on our sight - bigger batteries, more powerful and efficient generators that use deuterium and xaenite, and even a compact version of the deuterium one for better mobility power sources. There are longer conveyors coming for more optimized piping systems and faster building, bigger hover pads and bigger airblades. We're adding more weapon variety too.
More details coming before Christmas.
- Fixed automatic door opening and decreased energy consumption
- Added thumbnails for saved games
- Monument achievements
- Enlarged the active area of radial menu
- Close radial menu by pressing the "C" key again
- Dismiss inventory window when far away from a block
- Multiple bug fixes and optimizations