May 22, 2015 by Daniel
Weather will have two roles to play: aesthetic one – to emphasize the unique feeling of each planet and biome; and functional – we’d like to tie weather to survival as much as possible.
One thing, naturally, is the day and night cycle: dangerous creatures emerge after sundown, and some of those that were nice and timid during the day become more aggressive; solar power doesn’t work during night; temperatures fluctuate, etc. Players will have to deal with solar storms, blackouts during electromagnetic storms…
Weather will be based on particular biomes (desert, forests, tundras, etc.), affected by height (colder in mountains) and the general setting of the planet (how many suns, planet type).
Unless they are extreme fiery planets or planets completely covered by ice, planets will have climate zones with changing biomes as you travel from pole to pole.