today's update changes the way how you craft things. The whole process is automated. You begin with the mining machine that moves raw materials to containers. Newly automated 3D Printers and other production blocks take those materials and continuously produce whatever it is you have assigned for production. Check that in action in the Development Highlight video.
Generators Consume Fuel
This change allows you to better plan your production and scale it up by volumes. To balance the uncharted growth however, generators now finally consume fuel and you need to fill them up from time to time. Adding up the much needed realism in terms of fuel consumption.
As you can see in the picture above, there's also more information available in BuildVision. Being able to quickly assess the situation and find out where your input is required will save your time considerably too.
Finally, to make sure you have plenty of food to power you through your operations, we're introducing a larger version of the greenhouse. It does come with two conveyor ports too.
New Starting Biome Coming by the End of July
There are two main reasons why Kubat has been creating this new biome. The first is to get more variety to the beginning of the game. And the second, more important one, is to give you a place to test your vehicles. A forgiving temperate climate and vast plains make this the place meant for driving.
That's it for today. If all goes well, you're going to get issued your assault rifles next week.
As soulguard puts it... Happy Nomading!
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